For this university module, a physics model was created. This made use of simple cubes, programmed with rigid bodies to demonstrate the following: Forces ( Thrust, Gravity, etc. ), DragĀ  ( Laminar and Turbulent ), Buoyancy, Collision Detection and Quaternion rotations.

As well as this, I added a particle system and simple 3D AI flocking to demonstrate the flexibility of my stimulation framework.

This project was completed in a Direct X 11 framework.