Tasked with creating a game based on the theme "Repair", Chronological was created in 48 hours, with the concept of the player "repairing" broken time, which had them stuck in an endless loop.
Within the 20 seconds before time is reset, the players can explore and interact with their surroundings, in an attempt to figure out how to solve the puzzle and fix the time loop.
There was a heavy emphasis on communication and teamwork throughout this project, with some heavy source control aspects too, to ensure all parties could continue working on the latest version, without breaking the main build.
https://globalgamejam.org/2020/games/chronological-2
Within the 20 seconds before time is reset, the players can explore and interact with their surroundings, in an attempt to figure out how to solve the puzzle and fix the time loop.
There was a heavy emphasis on communication and teamwork throughout this project, with some heavy source control aspects too, to ensure all parties could continue working on the latest version, without breaking the main build.
https://globalgamejam.org/2020/games/chronological-2