This project was a part of a University Module, in which a group of 10 people collaborated to create a game engine and then a game utilising that engine.

In total, we had 6 weeks to develop the game and engine, including full designs and technical documentation. We chose to split 3 weeks for developing the engine and 3 weeks for the creation of the game.

Engine
The engine that was designed and created was a simplistic ESC system, with ImGui visuals that were designed to mimic the design of Unity. My input to this section of the project was the implementation of Audio Components, Physics and Collision Detection.

The audio component made use of FMOD and its audio channels to allow the game to have dynamic audio for weapons, enemies, music and menu sounds.

Yokai Fortune
During this stage, we began by discussing and rescoping our original concept, focusing instead on creating the core gameplay loop. For this, we were greatly inspired by the game "Vampire Survivors", instead choosing to adopt a "cyberpunk" aesthetic.

I worked on multiple core systems: Dynamic & Adaptable Weapons & Item system, Timer, Kill Counter, Start Menu, Settings Menu and Level-Up System. These were all scripted within our engine and made to be scaleable and adaptable.
Back to Top